

They're usually fairly weak, with simplistic attack patterns and minimal to no defenses, and typically go under with one or two blows from Link's sword. The Legend of Zelda: The Wind Waker: Ever since this game, Bokoblins seem to have taken the role for the 3D Zelda games.There's a lone blue variant that holds nothing, which can be frozen with an Ice Arrow and used like an ice block. They also usually drop items, which can be seen before their defeat due to their transparent bodies, and this also determines their color: Red if they hold a recovery heart, green if they hold a magic jar, and yellow if they hold an arrow. These creatures simply jump at Link to cause Collision Damage, and can be defeated with one sword slash. The Legend of Zelda: Majora's Mask uses Chuchus (jelly monsters similar to the Bits and Bots in Zelda II) to fill this role.There's even a weaker version, the withered Deku Baba, which doesn't fight back. In The Legend of Zelda: Ocarina of Time Deku Babas are the basic mook.The Legend of Zelda: A Link to the Past has the Hyrule Guards - specifically, inside Hyrule Castle (which in this game functions as a Noob Cave), there are some particularly weak dagger-wielding green soldiers that only walk in straight lines, carry flimsy shields and don't even attack directly, making them easy prey for Link.Despite being stronger, Bots are far more common and are found constantly throughout the game. Zelda II: The Adventure of Link has Bits (red jelly monsters that inch towards Link) and Bots (blue jelly monsters that inch towards Link and occasionally jump a bit).
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In most 3D Zelda games they're a somewhat stronger enemy that spits projectiles and hides when Link approaches, forcing players to learn how to use the shield and targeting to reflect their attacks back at them.

Octoroks in the original The Legend of Zelda and many of the handheld games have no defense, are generally slow moving, and occasionally spit rocks so that the player can learn what Link's shield is for.

The game will later dispense blue or purple Minotaurs which are slightly better, though not by much. They can be killed by the dozens thanks to lacking ranged attacks and dying in just one hit, with a lucky slash capable of killing between two to five at a time if they're closely packed together.

They are the meekest and mildest of Mooks designed to teach the player about the game's combat mechanics stomping, slicing, or blasting one of these guys for the first time marks the moment where the person holding the controller really starts playing the game. They have simplistic movement patterns, are reassuringly easy to beat, and will almost always be one of the first enemies encountered in the first level. The Goomba is the weakest and/or most basic enemy in the game.
